Bend Order

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Bend-Tech 7x Wiki :: Single Part -Interface/General Functions :: Bend Order

Bendorder 2.png


In the top right corner there is a tabbed section that holds the Bend Order and Transitions tabs. Under Bend Order, the bend order, number, and orientation can be viewed.


To change the bend number or orientation, click on the number or orientation and selected an option from the drop down menu.

Bendorder 3.png



Under the Transitions tab, the bend order, number, location, rotation amount, and bend angle are shown. Click on a location, rotation, or angle to view what the part will look like while bending at the selected location, rotation or angle. The part preview will display the 'before' version of the part in red and the 'after' the selected motion in green.

Bendorder 4.png



Below the tabbed section, there is a 3D preview of the finished part. This preview can be rotated, panned, and zoomed in/out. To zoom, use the mouse scroll wheel. Scroll up to zoom out and scroll down to zoom in. To pan/move the part around, click and hold the scroll wheel or both mouse buttons down. The part will move with the cursor's movements. To rotate the part, click and hold the right mouse button and move the cursor around. The part will rotate with the cursor movements.


Below the tabbed section, under the Preset Bend Orders heading are the bend order buttons.

Click the Normal Order button Normal.png to set the bend order to the standard from first to last bend. The bending process will start at the first bend and end at the last bend. Each bend will be bent starting at the beginning/start of the bend.

Click the Reverse Order button Reverse.png to completely reverse the order of the bends. The bending process will start with the last bend and end with the first. Each bend will be bent starting from the end of the bend.

Click the Normal Flip button Norm flip.png to flip the order of bending between two specified bends. After clicking, select which bends to flip between from the drop down menu and click 'OK'. This will cause the bend order to completely flip between the specified bends. For example, if '3&4' is chosen, the bend order will go in order and bend from the start of the bend up to bend three. After bend three, the order goes in reverse order and the bend's are bent from the end of the bend.

Click the Opposite Flip button Opp flip.png to reverse the orientation of the bends between two specified bends. After clicking, select which bends to flip between from the drop down menu and click 'OK'. This will cause the bend orientation to completely flip between the chosen bends. The bend order will remain normal, but the orientation will switch from 'From Start' to 'From End' between the bends.

Click the Center Out button Center out.png to start the bend order at the center and work towards start/end. Once the button is clicked, a message box will appear. Click the drop down menu and choose which bends bend order will be split between. The bend order will go in reverse order starting between the two chosen bends working to the start of the part bending each bend from the end of the bend. After the first bend on the part is complete, the bend order will return to normal and work towards the end of the part bending each bend from the start of the bend.

Click the 'Clear Order' button Clear order.png to completely clear out the bend order and transitions.


The whole right side of the window is occupied by the simulation frame. Any changes made to the bend order will be shown in the simulation. The part will be broken into sections of red and blue. Blue highlights the straight sections of part while red highlights the sections that will be bent. The simulation can be zoomed, moved, and rotated. To zoom, use the mouse scroll wheel. Scroll up to zoom out and scroll down to zoom in. To pan/move the part around, click and hold the scroll wheel or both mouse buttons down. The part will move with the cursor's movements. To rotate the part, click and hold the right mouse button and move the cursor around. The part will rotate with the cursor movements.


To play the simulation click the 'Play' button. To pause the simulation at any point, click the 'Pause' button. To set the simulation back to the beginning, click 'Restart'. To jump to the end of the simulation, click the 'Finish' button. To fast forward the simulation, click the 'Forward' button. After the simulation plays through, the 'Restart' button must be clicked before playing it through again. While the simulation plays, the small window near the upper right corner of the simulation will show the current rotation amount.

To show a POB bracket in the simulation, check the box next to 'Show POB Bracket'. To choose a new location for the POB bracket, click the 'Select...' button and click the desired POB bracket location on the part in the simulation window. To change the color of the bracket, click the 'POB Color' button and select a new color and click 'OK'.

To show a line running down the center of top of the part, check the box next to 'Show T.D.C. Line'. T.D.C. stands for "top dead center".

To print the current view of the simulation, click the 'Print' button. Whatever is shown in the simulation window will be included in the print out. To save the current view of the simulation as a bitmap, jpeg, or png image, click 'Save', give the picture a name, and click 'Save' once again.

Click the house icon button to set the simulation display back to the default view. Click the green box icon button to zoom fit the current view in the simulation display.

Click 'OK' to close the Part Bending Order window and apply any changes made to the bend order. These changes will be shown in the Results table. Click 'Cancel' to close the window without applying any changes.